I’ve always said that Minecraft is like digital LEGO® that you can save and share with friends. Sure Minecraft is increasingly fun to play and actually ‘collect’ the bricks, but at it’s core it’s a lot like LEGO®.
The problem with Minecraft is that we don’t all share the same map. Some servers try to accommodate everyone, but I don’t think there’s any way that a single map could support everyone playing on it. This means that you could build something incredible, like Castle Black from Game of Thrones, that nobody ever comes across. Bummer.
Enter the new Build With Chrome website from Google and LEGO®! That’s right! My favourite browser mixed with my favourite game!
Right now the ‘world map’ is limited to Australia and New Zealand, but each tile of the map becomes ‘owned’ by the first person to build on it, so they will have to make the map bigger soon!
What’s this got to do with SEO opportunities? Well web presence is all about putting your company on-line, and when the whole world map is available to build on, you can guess what’s going to be built on our square?
Already this morning there’s a land rush and the tiles are all getting claimed. So if you wanted to plant your flag in Australia, you better hurry up before all the shrimp are gone from the BBQ.
Heck you can just sit back and watch as people’s published ‘builds’ are approved and start popping up on the map. Really neat work from Google!
As the name suggests, it’s a lot of HTML5 web content that’s been designed to work well with Chrome. So far I’ve tried it on Opera and Firefox with errors both times, leaving me to suggest that ‘buildwithchrome.com’ is a ‘chrome only’ site for now.
Yep it’s been a bit slow on our blog lately, but there’s lots of buzz from Google IO, and the latest services like Google Now that we’ll be talking about very soon!
I’ve also been working behind the scenes on the programming posts so if you enjoyed our last one there’s more to come and they all touch on SEO implementation so there will be something for everyone.
SEO news blog post by Ryan Morben @ 10:26 am on July 3, 2012